Assassin’s Creed Odyssey Has New Options for Level Scaling

AC: Odyssey, the latest instalment in the Assassin’s Creed series had received universal acclaim for its world, characters and level design. However, the game was heavily criticised by steam reviewers for its level scaling, which kept levelling up its enemies as the player levelled up. This resulted in some players blaming the game for pushing paid microtransactions that allowed the player to boost their level and bypass grinding.

Now the producers of the game have responded with more options for their infamous level scaling mechanics, which promises four new alternatives to the currently active level scaling system present in the game across different platforms.

While the first two options are not very different from the current system, the latter two will allow the players to set the enemies’ scaling down to two or four levels persistently throughout the game. This has the potential to break the game by making it too easy, or it can give players choice to power through the game for a second playthrough. All in all, gamers welcomed the new options added that give players more autonomy.

Asssassin’s Creed Odyssey takes place in ancient Greece and its title is an allusion to the famous Greek poet Homer’s magnum opus, The Odyssey. The game was released for PC, PS4 and Xbox One.


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